Business Administration, Associate in Applied Science
Esports Option
The Esports option is designed for students who wish to acquire knowledge about the business of Esports, including future employers and other stakeholders in the industry. Students will develop business skills while being introduced the basic concepts of the business of Esports and game design. Students will examine business disciplines, review the language of Esports, learn the basics of game design and study the general components of the industry. This program prepares students with skills and tools needed to enter the Esports industry in an introductory management position.
For further information, contact area coordinator, Karl Giulian.
Upon Completion of this program students will be able to:
- Evaluate ethics, social responsibility, honesty and accuracy in business and Esports reporting;
- Communicate basic business principles effectively in written, oral and technology-based applications;
- Analyze business and Esports situations and evaluate possible solutions;
- Demonstrate basic understanding of business and Esports;
- Demonstrate proficiency in applying basic financial and accounting principles;
- Demonstrate a basic understanding of game development and gaming event planning;
- Compare and contrast various career paths.
Courses | Credits |
---|---|
GENERAL EDUCATION COURSES - 20 credits | |
When a General Education course is not specified, refer to the list of approved General Education courses. | |
Communication (6 credits) | |
ENGL101-Composition I |
3
|
ENGL102-Composition II |
3
|
Mathematics-Science-Technology (8 credits) | |
General Education Mathematics course |
4
|
General Education Science course |
4
|
Social Science (3 credits) | |
ECON110-Macroeconomics |
3
|
Humanities (3 credits) | |
Choose: HIST101, HIST102, HUMT201 or HUMT202 |
3
|
TOTAL GENERAL EDUCATION CREDITS |
20
|
PROGRAM COURSES - 40 credits | |
ACCT130-Financial Accounting |
4
|
ACCT131-Managerial Accounting |
4
|
BUSN144-Introduction to Esports |
3
|
BUSN150-Principles of Esports and Event Planning |
3
|
BUSN202-Principles of Marketing |
3
|
BUSN205-Human Resources Management |
3
|
BUSN210-Business Law I |
3
|
BUSN222-Principles of Management |
3
|
BUSN295-Career Development in Business Administration |
2
|
CISM125-Introduction to Computers |
3
|
ECON210-Microeconomics |
3
|
GAME110-Fundamentals of Game Design | 3 |
GAME150-Introduction to Game Programming |
3
|
TOTAL PROGRAM CREDITS |
40
|
TOTAL CREDITS REQUIRED FOR DEGREE |
60
|
(ESPO) EFFECTIVE FALL 2024 |
RECOMMENDED SEQUENCE OF COURSES | ||
---|---|---|
First Semester (16 credits) | ||
BUSN144 | Introduction to Esports | 3 |
CISM125 | Introduction to Computers | 3 |
ECON110 | Macroeconomics | 3 |
ENGL101 | Composition I | 3 |
Gen Ed | Mathematics course | 4 |
Second Semester (13 credits) | ||
ECON210 | Microeconomics | 3 |
ENGL102 | Composition II | 3 |
GAME110 | Fundamentals of Game Design | 3 |
Gen Ed | Science course | 4 |
Third Semester (16 credits) | ||
ACCT130 | Financial Accounting | 4 |
BUSN202 | Principles of Marketing | 3 |
BUSN210 | Business Law I | 3 |
BUSN222 | Principles of Management | 3 |
Gen Ed | HIST101, HIST102, HIST201 or HUMT202 | 3 |
Fourth Semester (15 credits) | ||
ACCT131 | Managerial Accounting | 4 |
BUSN150 | Principles of Esports & Event Planning | 3 |
BUSN205 | Human Resources Management | 3 |
GAME150 | Introduction to Game Programming | 3 |
BUSN295 | Career Development in Business Administration | 2 |